The Google VR team is a fast-moving group of designers, engineers, PMs and research scientists, tasked with creating the hardware and software experiences for the next generation of VR products. We design, build, and prototype physical controllers and digital behaviors for virtual reality. Our goal is to enable people to feel empowered, comfortable, and creative with this new computing medium. Our work includes helping to define new hardware and interaction patterns to enable broad uses of VR, bringing research into practice with both rapid and high fidelity functional prototyping.
• Contribute to the overall vision and user interface techniques for VR apps and platforms, from concept exploration through implementation, working closely with UX, Hardware, PM, ID and software engineers to build designs.
• Communicate the user experience at various stages of the design process by making compelling designs and concepts and expressing them in compelling visual and verbal ways, such as: stories, sketches, wireframes, flow diagrams, models, 2D/3D mockups, prototypes
• Interpret and translate complex technologies into simple and beautiful products and user experiences.
• Fulfill several project requests simultaneously while meeting tight deadlines
• Compelling portfolio / reel of design examples including e.g. 3d modeling, game design, motion design, animation or graphic design.
• Strong core visual and interaction design skills, knowledge of the user-centered design methodologies, and a good understanding of usability.
• Fluency with visual and interaction design tools as well as ability to work within a highly technical environment; good understanding of technical requirements and limitations.
• BS in Computer Science, HCI, Design or related technical field (In lieu of degree, 4 years relevant work experience).
• Experience developing novel interactive products or interaction designs for novel hardware platforms
• HCI and research experience, including mobile HCI, tangible interfaces, and physical computing
• Familiarity with hardware including sensors, drivers, and other types of software “user interface glue”
• Proficiency with game engines (e.g., Unity, Unreal Engine)